The Final Station manages to say a lot without saying anything at all, guiding you along a path of open spaces, underground bunkers, and sprawling tunnels to deliver a bleak punchline. Sometimes, an infected couple will leap out at you, while other times, you’ll find a reflective bit of mise– en– scène. Since all the rooms are blacked out behind closed doors, there’s always an air of trepidation. Every stop tells a story, every building is a mystery to be solved. What really elevates The Final Station beyond the usual pixelated fare is an emphasis on small details and narrative through level design. Of course, things would be simple if not for the infected hordes in your way. It’s a methodical, side-scrolling affair exploring abandoned towns for supplies – health, ammo, and food – and more importantly, the security code that’ll let your train leave the station. The Final Station is split into two distinct parts – on foot and on train – with the on foot sections making up the bulk of the game. But at every stop and desolate junction, it seems there isn’t a diesel engine powerful enough to outrun the end of the world. Humanity’s last hope lies with The Guardian – a powerful “machine” designed to stop the invasion – and it’s up to you to deliver the vital components while everybody else finds shelter. As one of the few remaining conductors around, life is pretty sweet until rumours of another attack spread like wildfire. The world is a smaller place now, ruled by scientists and martial law, its lifeblood connected by rail. Barely a hundred years have passed since a cataclysmic event almost wiped out humanity.
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